This post will contain full spoilers for the Akiba Lost demo. Most of these spoilers are things already listed in the game's description, in fact, I write this post as more so a recommendation to anyone else who might not have heard of this game, but its still something worth commenting on.
The moment I finished the demo I knew that, unless the game were to severely disappoint in every single aspect of its story, Akiba Lost was bound to be my game of the year.
I am an easy person. 428 Shibuya Scramble is my favorite game of all time. Akiba Lost gives me the 428 gameplay formula (or rather, the Machi gameplay formula, given how this game uses that game's structure of multiple days being used as time blocks, rather than select hours) without anything that serves as a particular point of annoyance to get in the way of the inherent enjoyment I find in managing multiple characters at the same time and seeing how their choices interact with each other within the time grid. If you want a game that gives you that same high, Akiba Lost is likely to feel that need, as Shibuya Scramble Stories likely will be next year.
There is a crucial difference between the two, however. Shibuya Scramble Stories is a game that has the renown of many of the original production team and staff of 428 Shibuya Scramble coming back. Its the return of the team behind one of the 2000s most acclaimed hidden gems, which has been sparking up interest at every step of the way. This has not happened for Akiba Lost, this game will launch in September, and thus far the coverage on this title has been so lackluster that the only way I learned about it was through scrolling discord chats on servers which I am not even active in. This is a game that is likely to be dead on arrival.
And that is custom with most games release by Izanagi Games.

You likely haven't heard of Izanagi Games, if you have heard of Izanagi Games, you know that mentioning them here would not generate wholly positive feelings in the minds of most people. They are known as a studio that releases flop after flop within the market, regardless of how much renown there is behind the staff of the projects they publish. The complaints are common: Unfinished storylines, cheap presentation, truth be told, recent cases of use of generative AI artwork within their latest game: Dark Auction (formerly titled Dark Auction: Hitler's Estate) have been what many consider the final nail in the coffin in terms of their cheap production, despite the studio making official announcements on working hard to replace said assets with man-made ones. Once the controversy arrived, it was impossible to win back those who had already given up on the studio.
I say all of this because Akiba Lost is a game that indirectly tackles all the subjects I just listed.
The game's protagonist is Daiki Shinjo, the game designer and director of a game development company that is dying out from flop after flop being released. Not only that, but Daiki Shinjo has cancer. And with less than a year left to live, at the yearly Tokyo Game Expo, he announces a new game without the previous knowledge of anyone involved: The game will be titled AKIBA LOST, and it will be a game about the unresolved case of his little sister's disappearence, alongside the 5 other girls who went missing that day.
